Most successful games start with a prototype. What you need to remember about a game prototype is that it follows “The cheapest way to be fun” rule. Sometimes our ideas sound great, but when it comes to game design and then you lay it down on a gamepad, the fun goes away. Many prototypes don’t make it to the production and this is perfectly fine because game development is not cheap and the sooner you understand that your game doesn’t engage players, the more money you’ll save for the next prototype. It is always good to remember: video game development and game pre-production starts ONLY AFTER the prototyping phase. If the idea is not fun to play, there’s no need to invest in retail code, visuals and other assets. Throughout our game development career, we have created a hundred of concepts and prototypes, so we know exactly how to make this phase effective in every way, including costs.